![]() ![]() Nc_entrance_wp - near the tavern on the lake (I could be wrong here - who can, check this code) Nc_path50 - in front of the entrance to the SL (where Jarvis and another unnamed mercenary are standing) Occ_chapel_upstairs - in the temple, where the Fire Mages, on the second "tier" Occ_barons_dance - in the castle, in the throne mmm. Oc2 - at the southern gate (it was through this gate that Mordrag could lead you - to the NL or Baal Parvez - to the swamps) Oc1 - at the northern gate (when you first come to the SL, you go through this gate) List of commands for moving to certain locations I almost forgot to put the underscore ("_") like this, hold down the right SHIFT and press the nearest letter key.Īnd one more thing: the keys "Z" and "Y" are mixed up (German layout). Here are some examples: ITARSCROLLTRFBLOODFLY, ITARSCROLLTRFMEATBUG. The transformation scrolls are inserted like this: ITARSCROLLTRF +, where + is the name of the animal. Teleport runes are named like this: TELEPORT1 (Fire Mage), 2 (Water Mage), 3 (Necromancer), 5 (Swamp Camp).Ĭonsider inserting scrolls: ITARSCROLL +, where + is the name of the scroll. For example: ITARRUNELIGHT, ITARRUNEFIREBALL. The runes are inserted like this: ITARRUNE +, where + is the name of the rune. Moving on to considering the insertion of runes and scrolls. (BOW).Įxamples: ITRW_CROSSBOW_03, ITRW_BOW_SMALL_05, ITRW_BOW_LONG_09. Now let's look at how to insert the weapon.įor melee weapons, the ITMW prefix is ​​used, after that we indicate the type of weapon: 1H or 2H for one-handed and two-handed weapons, respectively, now we indicate the subtype of the weapon: AX, SWORD, MACE, WARHAMMER, finally, we indicate the class of the desired weapon and its number. Ulumulu - protection from orcs and a quest item Sleeper - want to look at the sleeper? But in vain. Here are some commands with descriptions available in the console:īelow are some codes used in conjunction with insert: K - teleporting the character forward, even through wallsį5, F6, F7 - various camera operations, F4 - camera return. Go to the window displaying the characteristics of the character (key "B") and type "MARVIN", close the window of characteristics (key "B"), in the upper left corner you will see the inscription "MARVIN-MODE".į3 - window / full screen mode switching, Sleepe - "people say" Sleep "" said by Ur-ShakĪll this I found myself, did not copy it from somewhere, but myself. Sha - Shaman Rockfeller (he too mortal))) Na - Namib's club (show him this club, he will respect you))) Vi - the effect is unknown (again throws out ()īan - Blade of Punishment (sword of Grash-Varrag -Arushata) Xp - card (20 LP (experience points) + 1000 ore)Ĭo - cleaver of Korda (cleaver of what? fu!))) Li - Blade of Light (sword of Varrag-Kasorg) Law - the vestment of the judge (but it's nice to vilify))) Leb - the amulet of vitality (+30 points of lives to max) Jac - the sword of the Jackal (funny thing))) Hel - aggressive hornet (sooo aggressive))) Hit points) hea - healing elixir for Yu'Berion Gor - Revenge of the Horn (terrible name, right?)) Gi - the effect is unknown (at least to ME))), looking for something Pr - paw blow (don't be afraid, you won't be hit))))Īb - woman's model (why is she needed ?))) )Įq - the effect is unknown (throws out (this is the effect that should have happened)))))ĭu - the key to the dungeon in the old camp Ud - Undead Shaman Rockfeller (in fact, he is not immortal)))) Ze - Blade of Time (sword of Varrag-Unhilkt) We - Worlds Shatter (Varrag-Hashor's sword) All of the following codes, "cause" different things or creatures, for this, before cheating, you need to enter i (this is for noobs in this case):Īll - a guard in heavy armor, with whom it is better not to talk (immortal) ![]()
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